Artifact Cards

Uncommons

1
Mind Cannon
Uncommon
3
Artifact
3, Tap: Mindpower - Deal 2 damage to target creature or player

2
Dream Catcher
Uncommon
4
Artifact
If this is untapped, whenever a player casts a creature spell, put a charge counter on this.
1, Remove X charge counters from this, Tap: Return target card from your dreamrealm to your hand with converted mana cost of X.

3
Dream Hammer
Uncommon
3
Artifact - Equipment
Equip: 3
Equipped creature gets +2/+0 and "Whenever this deals damage to a creature, tap that creature. It doesn't untap during its controllers next untap phase."

4
Dream Golem
Uncommon
5
Artifact Creature - Shapeshifter
At the beginning of your upkeep, you may remove a creature from a dreamrealm from the game. If you do, this becomes a copy of that creature until your next untap phase.
2/2

5
Artifice
Uncommon
3
Artifact Creature - Incarnation Construct
Tap: Target creature gets +1/+1 and is an artifact creature until end of turn.
As long as you control an artifact, if this is in your graveyard, creatures you control get +1/+1 and are artifact creatures.
2/2

6
Smelling Saltbombs
Uncommon
3
Artifact - Equipment
Equip: 1
Equipped creature has: "Tap: Untap target creature. If that creature is Spectral, deal 1 damage to it."

7
Sleepless Armor
Uncommon
2
Artifact - Equipment
Equip: 3
Equipped creature gets +0/+2 and vigilance
When equipped creature becomes tapped by a spell or ability you don't control, untap equipped creature.

Rares

1
Ankh of Sev
Rare
3
Legendary Artifact
Whenever a Spectral creature comes into play, this deals 2 damage to that creatures controller.

2
Dream Blossom
Rare
0
Spectral Artifact
Tap, Sacrifice this: Add a mana of any color to your mana pool.
When this goes into a graveyard from play, target opponent gains control of this.

3
Sparkshop
Rare
4
Artifact
At the beginning of each players upkeep, if this is untapped, put a 3/1 red Elemental token with haste into play.
At the end of turn, sacrifice an Elemental.

4
Spectral Battery
Rare
3
Artifact
Tap: Add 1 to your mana pool.
Whenever a creature comes into play, put a charge counter on this.
Tap, Remove X charge counters from this: Add X mana of any one color to your mana pool. This mana may only be used to play Spectral spells.

5
Nightmare Implements
Rare
2
Artifact
1, Tap, Sacrifice a tapped creature: Add two mana of any one color to your mana pool.

6
Dreamare Stable
Rare
4
Spectral Artifact
Whenever a creature becomes tapped, if this is untapped, that creatures controller may pay 1. If that player does, that player puts a 2/2 colorless Mare token into play.

7
Orb of Dreaming
Rare
3
Artifact
Whenever a creature becomes tapped, that creatures controller puts the top card of his or her library into his or her dreamrealm.

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