Black Cards

Black is the evil megalomaniacal genius that helped force the refugees to flee their homes and colonize the lands around the dreamrealm. Insert more about Black's motivations here.

Note Sodal is short for 'Sodality', which is a kind of Brotherhood (like the Brotherhood of Evil Mutants)

Black uses nightmares that punish people for being asleep (tapped), and uses the foul energy of creatures dying in their sleep as energy (cards that grow in power when a tapped creature dies).

Commons

Creatures

1
Sodal Buzzard
Common
1BB
Creature - Bird
Flying
When this goes into a graveyard from play, all tapped creatures get -1/-1.
2/2

2
Sodal Killer
Common
2B
Creature - Human Mercenary
Whenever CARDNAME deals combat damage to a tapped creature, destroy that creature.
2/2

3
Sodal Snake
Common
2B
Creature - Snake
Dreamwalk 3
2/1

4
Sodal Bat
Common
1BB
Creature - Bat
Flying
Whenever a Spectral creature dealt damage by this this turn is put into a dreamrealm, put a +1/+1 counter on this.
1/2

5
Sodal Rat
Common
3B
Creature - Rat
Whenever this deals combat damage to a player, that player discards two cards unless he or she discards a Spectral card.
1/1

6
Sodal Zombie
Common
1B
Creature - Zombie
During your upkeep, tap another creature you control or sacrifice this.
3/3

7
Dark Horror
Common
4B
Creature - Horror
Fear
Afterglow: 3B
3/2

8
Dark Ghast
Common
2B
Creature - Horror
When this comes into play, target player discards a card.
Afterglow: 2B
2/1

9
Dark Monstrosity
Common
3B
Creature - Horror
This can't block.
Afterglow: 3B
3/3

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Spectral Creatures

10
Sleepless Nightmare
Common
1B
Spectral Creature - Nightmare
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Flying
At the beginning of your upkeep, you lose 2 life unless you tap an untapped creature you control.
2/2

11
Horrordreamer
Common
3B
Spectral Creature - Nightmare
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Whenever you play a Spectral spell, target creature gains fear until end of turn.
2/2

12
Spectral Shade
Common
3B
Spectral Creature - Nightmare Shade
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Dreamwalk 3
B: This gets +1/+1 until end of turn.
1/1

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Instants

13
Nightmare Charm
Common
B
Instant
Choose one - Spectral creatures get -1/-1 until end of turn; or target tapped creature gets -2/-2 until end of turn; or put target card in a player's graveyard into that player's dreamrealm.

14
Misery
Common
1B
Instant
Target creature gets -1/-1 until end of turn.
Mindpower

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Spectral Instants

15
Dreach
Common
3B
Spectral Instant
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Target creature gets +2/+0 and dreamwalk 2 until end of turn.
Mindpower

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Sorceries

16
Drain Dreams
Common
3B
Sorcery
Target player loses X life and you gain X life, where X is the number of tapped creatures that player controls.

17
Mind Terrors
Common
4B
Sorcery
Target player discards a card for every tapped creature he or she controls.

18
Nightmare Spear
Common
B
Sorcery
Target player reveals his or her hand. Choose a Spectral card from it. That player discards that card.

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Spectral Sorceries

19
Nightmare Edict
Common
B
Spectral Sorcery
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Target player sacrifices a tapped creature.

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Enchantments

20
Night Terrors
Common
B
Enchantment - Aura
Whenever enchanted creature becomes tapped, destroy it at end of turn.
1B: Attach CARDNAME to target creature.

21
Sleeperbane Cloak
Common
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1
Sacrifice this: Destroy all tapped creatures blocking or blocked by enchanted creature.

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Uncommons

Creatures

1
Sickness
Uncommon
2B
Creature - Incarnation
When this deals combat damage to a player, that player discards a card.
As long as this is in your graveyard and you control a Swamp, creatures you control have "When this creature deals combat damage to a player, that player discards a card."
1/1

2
Morbid Protector
Uncommon
1B
Creature - Human Minion
This comes into play with four +1/+1 counters on it.
Whenever a non-token creature is put into a graveyard from play, put a +1/+1 counter on this.
Whenever another creature comes into play, remove a +1/+1 counter from this
0/0

3
Power Scavenger
Uncommon
2B
Creature - Human Spellshaper
2B, Discard a card, Tap: An opponent chooses two cards in your graveyard that share a color with the discarded card. Remove one of his or her choice from the game and put the other one into your hand.
1/2

4
Dream Hunter
Uncommon
1B
Creature - Horror Assassin
1B, Tap, Sacrifice this: Destroy target Spectral creature.
1/1

Spectral Creatures

5
Emmisary of Nightmares
Uncommon
1BB
Spectral Creature - Nightmare Horror
Dreamwalk 3
When this deals combat damage to a player, that player loses 1 life for every Spectral card in his or her dreamrealm.
2/2

6
Dreamhater
Uncommon
2B
Spectral Creature - Satyr
Whenever this blocks or is blocked by a Spectral creature, it gets +1/+1 and first strike until end of turn.
2/2

Instants

7
Wither or Wrath
Uncommon
BB
Instant
Choose one - target creature gets -3/-3 until end of turn or put a 3/3 black Nightmare Horror token into play.

8
Forgotten Dreams
Uncommon
B
Instant
Put three target cards in target players dreamrealm on the bottom of his or her library.
Draw a card.

Spectral Instants

9
Shared Terror
Uncommon
1BB
Spectral Instant
Tap target creature. It's controller loses 1 life.
Mindpower

Sorceries

10
Hold In Thrall
Uncommon
1BB
Sorcery
Play this only before combat.
Tap a creature you control: Tap two target creatures a single player controls. That player may pay 1 for each creature to counter this ability
You may pay B to repeat this effect.

11
Useful Dreams
Uncommon
3B
Sorcery
As an additional cost, tap any number of creatures you control. They do not untap during your next untap phase.
Draw X cards then discard X-1 cards, where X is the number of creatures you tapped for this.

Spectral Sorceries

12
Dream Violation
Uncommon
2B
Spectral Sorcery
Target opponent chooses a Spectral creature, artifact, enchantment, or land card in his or her dreamrealm. Put that card into play under your control.

Enchantments

13
Vile Experiments
Uncommon
2BB
Enchantment - Aura
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature is black and gets +2/+2 and dreamwalk 4.
Enchanted creature is a Nightmare Horror.

14
Assassinary Arsenal
Uncommon
1B
Enchantment
3B, Tap a creature you control: Destroy target tapped creature at the end of turn. Play this ability only after combat.

Spectral Enchantments

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Rares

Creatures

1
Nightmare Assassin
Rare
1BB
Creature - Nightmare Assassin
Dreamwalk 1 (As long as defending player controls 1 or more tapped creatures, this creature is unblockable)
T: Destroy target creature with Dreamwalk.
1/1

2
Shrewd Opportunist
Rare
BB
Creature - Human Mercenary Wizard
When another creature comes into play, lose 1 life and draw a card.
2/2

3
Horromental
Rare
2BB
Creature - Horror Elemental
Protection from green
At the beginning of your upkeep, sacrifice Horromental unless you sacrifice a creature.
4/4

4
Master Sev, Psychothraller
Rare
4B
Legendary Creature - Human Slaver
Whenever a Spectral permanent comes into play, put a 1/1 colorless Slave token into play.
1, Sacrifice a Slave: Put a +1/+1 or -1/-1 counter on target creature.
Creatures with counters are black Horrors.
3/2

5
Dark Knight
Rare
2BB
Creature - Human Knight
Flying, fear
When this attacks, black creatures get +1/+1 until end of turn.
2/2

Spectral Creatures

6
Nightmare Behemoth
Rare
5B
Spectral Creature - Nightmare Giant
When this attacks, it gets -1/-1 for each tapped creature defending player controls.
Dreamwalk 3
9/9

7
Eater of Dreams
Rare
3BB
Spectral Creature - Nightmare Demon
Trample
During your upkeep, remove a card in a Spectral zone from the game and put a +1/+1 counter on this. If you can't, lose life equal this's power.
4/4

8
Dreamophile Demon
Rare
1BB
Spectral Creature - Nightmare Demon
Trample
If there are no untapped creature in play, other than this, sacrifice this.
5/4

Instants

9
Diabolic Dreams
Rare
1B
Instant
Choose a card in your dreamrealm. Lose life equal to that cards converted mana cost and put that card into your hand.

Spectral Instants

10
Dream Spoils
Rare
2B
Spectral Instant
Choose a card type. For each card of the chosen type in all players dreamrealms, add 1 to your mana pool.

Sorceries

11
Tough Choice
Rare
1B
Sorcery
Target opponent chooses three permanents you control. You may choose to sacrifice them. If you do, draw four cards.

Spectral Sorceries

12
Barter in Nightmares
Rare
BBB
Spectral Sorcery
Players sacrifice all Spectral creatures.

Enchantments

13
Dreamless Nights
Rare
3BB
Enchantment
Pay 1 life, Remove a card from your dreamrealm from the game: Draw a card.

14
Infectious Dreams
Rare
3B
Enchantment
Whenever a tapped creature is put into a graveyard, its controller loses 2 life.

Spectral Enchantments

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