Blue Cards

Blue makes up the second half of refugees fleeing their homes and colonizing the land around the dreamrealm. The blue refugees hide a dark secret that forced them to flee. Insert more about the blue refugees here.

Upon arrivng on the shores of the dreamrealm, the blue refugees made contact with the Sabbians, a race of Spectral Sandmen who walk in the realm of dreams. Insert more about the Sabbians here.

To Blue, the dreamrealm is like a vast library-in-the-sky full of intellectual delights just waiting to be discovered. It is where every piece of knowledge ever learned and dreamed about is held in a repository just beyond the realms of waking.

Commons

Creatures

1
Refugee Sleep Inducer
Common
3U
Creature - Human Wizard
Whenever you play a Spectral spell, tap target creature. That creature doesn't untap during its controller's next untap step.
1/2

2
Refugee Fugitive
Common
U
Creature - Human Scout
Afterglow U ( U, Put this card into your dreamrealm: Put a token into play that's a copy of this creature card. Play this ability only if this card is in your graveyard.)
1/1

3
Refugee Bird
Common
3U
Creature - Bird
Flying
Afterglow 3U ( 3U, Put this card into your dreamrealm: Put a token into play that's a copy of this creature card. Play this ability only if this card is in your graveyard.)
2/2

4
Refguee Carddrawer
Common
1UU
Creature - Human Scout
When CARDNAME comes into play, draw a card.
Afterglow 1UU
1/1

5
Sodal Collaborator
Common
3U
Creature - Human Pirate
Islandwalk
When you play a blue spell, return CARDNAME to its owner's hand.
3/3

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Spectral Creatures

6
Sabbian Distracter
Common
2U
Spectral Creature - Sand Wizard
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Whenenever you play a Spectral spell, target creature gets -3/-0 until end of turn.
2/1

7
Sabbian Dreamwalker
Common
U
Spectral Creature - Sand Scout
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Dreamwalk 1 (This creature is unblockable as long as defending player controls 1 or more tapped creatures.)
1/1

8
Sabbian Serpent
Common
3U
Spectral Creature - Sand Serpent
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Spectral Serpent can't attack unless defending player controls 3 or more tapped creatures.
5/5

9
Sabbian Looter
Common
1U
Spectral Creature - Sand Wizard
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
T: Draw a card, then put a card from your hand into your dreamrealm.
1/1

10
Sabbian Sage
Common
1U
Spectral Creature - Sand Wizard
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Dreamwalk 1
When CARDNAME comes into play, look at the top X cards of your library and put them back in any order, where X is equal to the number of Spectral permanents you control.
1/1

11
Sabbian Skybeast
Common
4U
Spectral Creature - Sand Illusion
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Flying
Whenever CARDNAME attacks or blocks, return it to owner's hand at end of combat.
4/4

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Instants

12
Spectral Counterspell
Common
1U
Instant
Coutner target Spectral spell.

13
Quash Dreams
Common
XU
Instant
Counter target spell unless its controller pays X.
Mindpower (When you play this spell, copy it for each other spell or ability on the stack. You may choose new targets for the copies.)

14
Slumber Charm
Common
U
Instant
Choose one - tap target permanent; or put the top four cards of target player's library into his or her dreamrealm; or lands target player controls are Spectral until end of turn.

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Spectral Instants

15
Mindpower Draw
Common
1U
Spectral Instant
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Draw a card.
Mindpower (When you play this spell, copy it for each other spell or ability on the stack. You may choose new targets for the copies.)

16
Dreambeam
Common
1U
Spectral Instant
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Tap target creature. It doesn't untap during its controller's next untap step.
Mindpower (When you play this spell, copy it for each other spell or ability on the stack. You may choose new targets for the copies.)

17
Dreamfade
Common
2U
Spectral Instant
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Return target creature to its owner's hand.
Mindpower (When you play this spell, copy it for each other spell or ability on the stack. You may choose new targets for the copies.)

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Sorceries

18
Bounce Spectral
Common
1U
Sorcery
Return target Spectral permanent to its owner's hand.

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Spectral Sorceries

19
Grant Dreamwalk
Common
U
Spectral Sorcery
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Target creature gains dreamwalk 2 until end of turn.
Draw a card.

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Enchantments

20
Narcolepsy
Common
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, tap that creature. It doesn't untap during its controller's next untap step.
1U: Attach Narcolepsy to target creature.

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Spectral Enchantments

21
Dream Protection
Common
U
Spectral Enchantment - Aura
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Enchant creature
As long as enchanted creature is tapped, it can't be the target of spells or abilities.

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Uncommons

Creatures

1
Mind Weaver
Uncommon
2U
Creature - Human Spellshaper
1U, Tap, Discard a card: Counter target spell if it shares a type with the discarded card.
1/2

2
Skydream Protector
Uncommon
1U
Creature - Human Wizard
Flying
Whenever you draw a card, put a +1/+1 counter on this.
Whenever you discard a card, remove a +1/+1 counter from this.
1/1

3
Weeping Illusion
Uncommon
1U
Creature - Illusion
Defender
Whenever this blocks a creature, return that creature to its owner's hand at end of combat.
0/4

4
Marionetteer
Uncommon
2UU
Creature - Human Wizard
U, Tap: Tap or untap target creature. If you control no untapped creatures, untap this.
1/2

5
Inspiration
Uncommon
2U
Creature - Incarnation
When this deals combat damage to a player, draw a card.
As long as CARDNAME is in your graveyard and you control an Island, creatures you control have "When this creature deals combat damage to a player, draw a card."
1/3

Spectral Creatures

6
Sandman Dreamsower
Uncommon
2U
Spectral Creature - Sand Scout
Dreamwalk 1 (As long as defending player controls 1 or more tapped creatures, this creature is unblockable)
Whenever CARDNAME deals combat damage to a player, tap target creature. That creature doesn't untap during its controller's next untap step.
1/1

7
Dreamsucker Djinn
Uncommon
2UU
Spectral Creature - Djinn
Flying
At the end of your turn, sacrifice this unless you return a tapped creature to your hand.
4/5

8
Boomerang Warrior
Uncommon
2UU
Spectral Creature - Sand Wizard Warrior
Flying
Whenever CARDNAME deals combat damage to a player, that player returns a permanent of his or her choice to owners hand.
1/3

Enchantments

9
Dream Harness
Uncommon
2UU
Enchantment - Aura
Enchant creature; You may play Dream Leash only on a tapped creature.
You control enchanted creature.

10
Interpret the Signs
Uncommon
3U
Enchantment
Whenever an opponent plays an instant or sorcery spell, put a charge counter on CARDNAME.
1, Remove two charge counters from CARDNAME: Draw a card.

Spectral Enchantments

Sorceries

12
Speculative Dreams
Uncommon
1U
Sorcery
Search target player's library for two Spectral cards and put them into his or her dreamrealm. Then the player shuffles his or her library.
Mindpower

Spectral Sorceries

13
Legerdreamain
Uncommon
3U
Spectral Sorcery
Exchange control of target tapped creature and another target tapped creature.

Instants

14
Change of Mind
Uncommon
2UU
Instant
Counter target spell. That spell's controller may play a card with converted mana cost less than that spell without paying its mana cost.

15
Lucky Guess
Uncommon
1U
Instant
Name a non-land card. Target opponent reveals his or her hand. If the named card is shown, draw a card.
Draw a card.

Spectral Instants

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Rares

Creatures

1
Genius
Rare
4U
Creature - Incarnation
This is unblockable.
2U: Until the end of turn, when a creature you control untaps, you may draw a card. Use this ability only once each turn and only if this is in your graveyard.
2/3

2
Dreamseek Djinn
Rare
3U
Creature - Djinn
Flying
When this would deal combat damage to a player, that player may return three cards from his or her dreamrealm to the bottom of his or her library. If that player does, this deals no combat damage this turn.
Put the top card of your dreamrealm on the bottom of your library: Return this to owners hand.
5/5

3
Refugee Diviner
Rare
UU
Creature - Human Wizard
During your upkeep, reveal the top card of your library. If it is a Spectral card, put it into your hand. Otherwise, put it at the bottom of your library.
1/2

Spectral Creatures

4
Dream Dragon
Rare
3UU
Spectral Creature - Dragon
Flying
When CARDNAME comes into play, tap all creatures you control.
CARDNAME gets +1/+1 for each tapped creature you control.
3/3

5
King Sandman
Rare
3U
Spectral Legendary Creature - Sand Rebel
Vigilance, Dreamwalk 1
2, Tap an untapped creature you control: Tap target permanent.
2/2

6
Spectral Merchants
Rare
2UU
Spectral Creature - Sand Rebel
Dreamwalk 3
2U: Reveal the top card of your library. If that card is a Spectral card, remove that card from the game and you may play that card as though it were in your hand until end of turn. Otherwise, put it at the bottom of your library.
2/3

Instants

7
Dream Fuel
Rare
1U
Instant
Until end of turn, creatures you control gain "T: Draw a card."
You skip your next untap step.

8
Disappearing Dreams
Rare
1UU
Instant
Play this only after combat.
Return all tapped creatures to their owners hands.

Spectral Instants

9
Dreamwave
Rare
3U
Spectral Instant
Simultaneously untap all tapped creatures and tap all untapped creatures.

Enchantments

10
Overtired
Rare
2UU
Enchantment
Whenever a creature becomes tapped, it doesn't untap during its controllers next untap phase.

11
Dream Chamber
Rare
3UU
Enchantment
Rather than pay the mana cost for a spell, its controller may remove X cards in his or her dreamrealm, where X is the converted mana cost of the spell.

Spectral Enchantments

Sorceries

12
Dead Dreams
Rare
2U
Sorcery
You may pay and additional 2 to play this as an instant.
Exchange target players graveyard and dreamrealm.

13
Umbrainstorm
Rare
4U
Sorcery
Each player draws cards equal to the number of Spectral permanents he or she controls.

Spectral Sorceries

14
Dream Again
Rare
1UU
Spectral Sorcery
At the end of turn, if there are no untapped permanents in play, take another turn after this one.

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