Land Cards

Commons

1
Valley-border Bay
Common
Land
Comes into play tapped.
Tap: Add U to your mana pool.
As long as you control a Spectral permanent, this is Spectral and "Tap: Add W to your mana pool."

2
Grove-border Glade
Common
Land
Comes into play tapped.
Tap: Add W to your mana pool.
As long as you control a Spectral permanent, this is Spectral and "Tap: Add G to your mana pool."

3
Cliff-border Woodland
Common
Land
Comes into play tapped.
Tap: Add G to your mana pool.
As long as you control a Spectral permanent, this is Spectral and "Tap: Add R to your mana pool."

4
Fen-border Ridge
Common
Land
Comes into play tapped.
Tap: Add R to your mana pool.
As long as you control a Spectral permanent, this is Spectral and "Tap: Add B to your mana pool."

5
Loch-border Quag
Common
Land
Comes into play tapped.
Tap: Add B to your mana pool.
As long as you control a Spectral permanent, this is Spectral and "Tap: Add U to your mana pool."

Uncommons

1
Sinister Spires
Uncommon
Spectral Land
When this comes into play, return this to owners hand unless you return a non-Spectral land you control to owners hand.
Tap: Add B or R to your mana pool.
Tap, Return this to owners hand: Put a -1/-1 counter on target creature.

2
Sylvan Prairie
Uncommon
Spectral Land
When this comes into play, return this to owners hand unless you return a non-Spectral land you control to owners hand.
Tap: Add G or W to your mana pool.
Tap, Return this to owners hand: Creatures you control get +1/+1 until end of turn.

3
Tallgrass Grotto
Uncommon
Spectral Land
When this comes into play, return this to owners hand unless you return a non-Spectral land you control to owners hand.
Tap: Add W or U to your mana pool.
Tap, Return this to owners hand: Return target non-land permanent to owners hand.

4
Marshy Inlet
Uncommon
Spectral Land
When this comes into play, return this to owners hand unless you return a non-Spectral land you control to owners hand.
Tap: Add U or B to your mana pool.
Tap, Return this to owners hand: Target player draws two cards and discards a card.

5
Wild Canyon
Uncommon
Spectral Land
When this comes into play, return this to owners hand unless you return a non-Spectral land you control to owners hand.
Tap: Add R or G to your mana pool.
Tap, Return this to your hand: Put a land from your hand into play, tapped.

6
Spectral Portal
Uncommon
Spectral Land
Tap: Add 1 to your mana pool.
3, Tap: Until end of turn, as long as the top card of your dreamrealm is an instant or sorcery, you may play it as though it were in your hand. If a card is played this way, remove that spell from the game.

Rares

1
Paradise Tree
Rare
Land
Tap: Add 1 to your mana pool.
1, Tap: Mindpower - Add a mana of any color to your mana pool.

2
Sacred Grove
Rare
Legendary Land
Comes into play tapped.
Tap: Add 2 to your mana pool.
If you receive combat damage, sacrifice this.

3
Docile Treeman
Rare
Spectral Land
Tap: Add G to your mana pool.
3GG: This becomes a Spectral green Treefolk with trample and with power and toughness equal to the number of Spectral permanents you own until end of turn.

4
Kro the Dreamtree
Rare
Legendary Spectral Land
Tap: Add a mana of any color to your mana pool.
When this becomes tapped, untap all creatures.
When this becomes untapped, tap all creatures.

5
Safe Dreamhome
Rare
Spectral Land
Tap: Add 1 to your mana pool.
1, Tap: Add W, U, or G to your mana pool.
Tap: Regenerate target Spectral creature.

6
Pits of Hovan
Rare
Land
Tap: Add 1 to your mana pool.
1, Tap: Add B or R to your mana pool.
When this becomes untapped, choose one - put a 1/1 colorless Slave token into play or deal 1 damage to target creature or player.

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