Red Cards

Describe the themes of this color here.

Commons

Creatures

1
Dreamless Elemental
Common
2R
Creature - Elemental
Prevent all damage CARDNAME would deal to Spectral creatures.
3/2

2
Elemental Conscripts
Common
R
Creature - Elemental Soldier
This can't attack unless you tapped a creature this turn.
3/1

3
Lesser Rager
Common
2RR
Creature - Ogre Berzerker
Protection from Spectral
3/3

4
Dream Cutter
Common
2R
Creature - Elemental
When this is put into a graveyard from play, each player sacrifices a Spectral permanent.
Afterglow: 2R
1/1

5
Elemental Breather
Common
3R
Creature - Ogre Wizard
When this attacks, this gets +1/+0 for each Elemental you control.
2/3

6
Elemental Recruiter
Common
2RR
Creature - Ogre Shaman
2R, Tap: Search your library for an Elemental card with converted mana cost of 3 or less and put it into play. Shuffle your library afterwards.
3/2

7
Dreamfire Being
Common
1R
Creature - Elemental
When CARDNAME comes into play, add RR to your mana pool.
Afterglow R
1/1

8
Flashfire Elemental
Common
4R
Creature - Elemental
Haste
Afterglow: RRR
4/1

9
Dreamheat Seeker
Common
1R
Creature - Human Berzerker Wizard
X, Sacrifice this: Destroy target Spectral creature with converted mana cost of X or less.
2/1

Spectral Creatures

10
Taserling
Common
1R
Spectral Creature - Elemental
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Whenever a creature is dealt damage by this, tap that creature.
2/1

11
Haste Inflicter
Common
3R
Spectral Creature - Elemental
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Whenever you play a Spectral spell, target creature gains haste until end of turn.
2/3

12
Chaotic Dreameater
Common
1R
Spectral Creature - Elemental
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
At the beginning of your upkeep, sacrifice this unless you remove the top card in your dreamrealm from the game.
4/4

Instants

13
Trumpeting Arrival
Common
1R
Instant
Target creature gets +1/+0 and gains haste until end of turn.
Mindpower

14
Dream Ritual
Common
R
Instant
Add RR to your mana pool.
Mindpower

15
Terror Charm
Common
R
Instant
Choose one - This deals 2 damage to target Spectral creature, remove two cards in target players dreamrealm from the game, or target creature gets protection from Spectral until end of turn.

Spectral Instants

16
Abrupt Awakening
Common
1R
Spectral Instant
(If a Spectral card would be put into a graveyard from anywhere, put it into it's owner's dreamrealm instead.)
Untap target creature. It gets +2/-1 until end of turn.

Sorceries

17
Sleepershocked
Common
2RR
Sorcery
Destroy target tapped artifact, creature, or land. This deals 2 damage to you.

18
Nightmare Rumble
Common
RR
Sorcery
This deals 1 damage to each creature and player. If Spectral creatures would be put into a players dreamrealm by this, those players put those creatures in his or her graveyard instead.

Spectral Sorceries

19
Miserable Nightmares
Common
3R
Sorcery
As an additional cost, remove X cards in your dreamrealm from the game.
This deals X damage to target creature or player, where X is the number of cards removed this way.

Enchantments

20
Hypnic Jerk
Common
R
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes untapped, CARDNAME deals 1 damage to it.
1R: Attach CARDNAME to target creature.

Spectral Enchantments

21
Nightmare Firebreath
Common
1R
Spectral Enchantment - Aura
Enchant creature
Enchanted creature is an Elemental Horror
B: Enchanted creature gains fear until end of turn.
R: Enchanted creature gets +1/+0 until end of turn.

Uncommons

Creatures

1
Crazed Insomniac
Uncommon
1RR
Creature - Human Berzerker
CARDNAME attacks each turn if able.
When CARDNAME attacks and isn't blocked, it gets -2/-0 until end of turn.
4/2

2
Power Summoner
Uncommon
2RR
Creature - Human Spellshaper
RR, Discard a card, Tap: Add X red mana to your mana pool, where X is the converted mana cost of the discarded spell.
1/3

3
Dream Rager
Uncommon
2RR
Creature - Human Berzerker
Haste
When this attacks, it gets +1/+0 for each Spectral permanent defending player controls.
3/1

4
Firesoul Elemental
Uncommon
2R
Creature - Elemental Berzerker
Haste
When this comes into play, it deals 2 damage to target creature or player.
Afterglow: RR (RR, Remove this card from the game: Put a token into play that's a copy of this creature card. Play this ability only if this card is in your graveyard.)
2/1

5
Ogre Channeller
Uncommon
2RR
Creature - Ogre Shaman
R, Sacrifice a creature, Tap: Creatures you control get +1/+1 until end of turn. If that creature is Spectral, creatures you control gain trample until end of turn.
2/3

6
Nightmare Inducer
Uncommon
3R
Creature - Human Wizard
Tap a creature you control: Deal 2 damage to target tapped creature.
2/2

7
Pain
Uncommon
1RR
Creature - Incarnation
Tap: Deal 1 damage to target creature or player and 1 damage to itself.
As long as CARDNAME is in your graveyard and you control a mountain, creatures you control have "Tap: Deal 1 damage to target creature or player and 1 damage to itself."
1/1

8
Sadistic Protector
Uncommon
1R
Creature - Human Berzerker
First strike
Whenever this deals damage, put a +1/+1 counters on this.
At the end of your turn, if this was not declared as an attacker, remove a +1/+1 counters from this.
2/1

Spectral Creatures

9
Dreamskate Wyvern
Uncommon
4R
Spectral Creature - Drake
Flying
Remove a card in your dreamrealm from the game: This gets +1/+0 and first strike until end of turn. Remove only three cards this way during one turn.
2/3

Instants

10
Dreamstorm
Uncommon
2R
Instant
This deals 1 damage to each Spectral creature and each player who controls a Spectral permanent.
Mindpower

Spectral Instants

Sorceries

11
Cup Game
Uncommon
1R
Sorcery
Take a card from your dreamrealm, your graveyard, and the top card of your library. Target opponent chooses one at random. Put that card into your hand and remove the rest from the game.

12
Shattered Dreams
Uncommon
1RR
Sorcery
Destroy target land. If that land is Spectral, this deals 2 damage to that lands controller.

Spectral Sorceries

Enchantments

13
Hypnotic Suggestion
Uncommon
3R
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, target opponent gains control of enchanted creature at the end of turn.

14
Mass Insomnia
Uncommon
2RR
Enchantment
All permanents are no longer Spectral.

Spectral Enchantments

Rares

Creatures

1
Spark Summoner
Rare
3R
Creature - Human Spellshaper
Haste
2R, Discard a card, Tap: Put X red 3/1 Elemental tokens with haste into play, where X is the discarded cards converted mana cost.
2/1

2
Blood the Conqueror
Rare
5RR
Legendary Creature - Human Lord
Trample
When this deals 3 or more damage to an opponent, gain control of a permanent that player control of that players choice.
This gets +1/+1 for each permanent you control but don't own.
3/3

3
Devouring Shaman
Rare
4R
Creature - Ogre Berzerker Shaman
Haste
At the beginning of your upkeep, sacrifice a creature. If that creature was an Elemental, this gets +2/+2 and trample until end of turn. If that creature was Spectral, this gets +2/+2 and first strike.
3/3

4
Dreamsynced Shaman
Rare
RR
Creature - Human Shaman
Whenever this deals combat damage to a player, it deals damage equal to its power to each tapped creature that player controls.
2/2

Spectral Creatures

5
Forgetful Powermage
Common
1R
Spectral Creature - Berzerker Wizard
Haste
1R, Remove a card in your dreamrealm from the game: Target creature gets +1/-1 until end of turn.
1/2

6
Terrorspawn Dragon
Rare
3RRR
Spectral Creature - Nightmare Dragon
Flying
This may not be blocked by Spectral creatures.
Tap: Destroy target Spectral creature.
6/5

7
Nightmare Hydra
Rare
2R
Spectral Creature - Nightmare Hydra
First strike
Whenever a Spectral permanent leaves play, put a +1/+1 counter on this.
2/2

Instants

8
Forced Vigil
Rare
2R
Instant
Until end of turn, opponents may not play Spectral spells or abilities.

9
Harsh Awakening
Rare
1RRR
Instant
Destroy all Spectral permanents. You lose life equal to the number of permanents destroyed by this.

Spectral Instants

Sorceries

10
Dreamquake
Rare
XR
Sorcery
This deals X damage to each tapped creature. If a creature is destroyed this way, its owners controller loses 1 life for each creature destroyed this way.

Spectral Sorceries

11
Dreams of Chaos
Rare
3R
Spectral Sorcery
Flip a coin. If you lose the flip, untap all creatures and lose life equal to the number of creatures untapped by this. Otherwise, tap all creatures and this deals damage to target creature or player equal to the number of creatures tapped by this.
You may pay R to repeat this effect.

Enchantments

12
No REM
Rare
RR
Enchantment
At the beginning of each player's upkeep, No REM deals X damage to that player, where X is the number of untapped creatures he or she controlled at the beginning of this turn.

13
Aether Trauma
Rare
3R
Enchantment
When this comes into play, choose a spell type and a color.
Whenever a spell of the chosen type is played, this deals 1 damage to each creature.
Whenever a spell of the chosen color is played, this deals 1 damage to each player.

14
Awakening Jolts
Rare
2R
Enchantment
When a creature becomes the target of a spell or ability, if that creature is tapped, untap it and it gets +1/-1 until end of turn.

Spectral Enchantments

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