Unfinished Cards

White

Refugee Vangaurd
Common
3W
Creature - Human Flagbearer Scout
Vigilance
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
1/5

Spectral Link
Common
1W
Spectral Enchantment - Aura
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Enchant creature
Enchanted creature has first strike.
Whenever enchanted creature deals damage, you gain that much life.

Daydream Soother
Common
W
Spectral Creature - Spirit
Flying
Sacrifice this: Prevent the next 1 damage to target creature.
If this would go into a graveyard from play, put it in its owners Spectral zone instead
Blink 1W (1W, Discard a card: Return this to owners hand. Use this ability only when this is in the Spectral zone.)
1/1

Angeling
Common
2W
Creature - Angel Pupil
As long as you control a creature with flying, this has flying.
Tap: Target Angel gets +1/+1 until end of turn.
2/2

Refugee Monk
Common
1WW
Creature - Human Cleric
Vigilance
T: Target creature you control gains protection from red until end of turn.
2/1

Refugee Priest
Common
1WW
Creature - Human Cleric
Vigilance
T: Target creature you control gains protection from black until end of turn.
2/1

Afterglow Pegasus
Common
1W
Creature - Pegasus
Flying
Afterglow W ( W, Put this card into your dreamrealm: Put a token into play that's a copy of this creature card. Play this ability only if this card is in your graveyard.)
2/1

Spectral Enchanter
Common
2W
Spectral Creature - Spirit Wizard
(If a Spectral card would be put into a graveyard from anywhere, instead put it into its owner's dreamrealm.)
Dreamwalk 2 (This creature is unblockable as long as defending player controls 2 or more tapped creatures.)
When Spectral Enchanter comes into play, you may return target enchantment card from your dreamrealm to your hand.
1/2

Spectral Walker
Common
3W
Spectral Creature - Spirit Soldier
(If a Spectral card would be put into a graveyard, put it into its owner's dreamrealm instead.)
Dreamwalk 2 (This creature is unblockable as long as defending player controls 2 or more tapped creatures.)
Protection from black; Protection from red.
1/1

Blue

No Worries
?
1U
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, draw a card.

Sleep Disrupter
Common
1U
Creature - Human Wizard
T: Counter target Spectral spell unless its controller pays 1.
1/1

Dreamling Annoyer
Common
U
Spectral Creature - Sand Illusion
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Sacrifice Dreamling Annoyer: Tap target creature.
1/1

Traffic in Knowledge
Uncommon
3U
Enchantment
Whenever an opponent draws a card, put a smart counter on this.
Remove X smart counters from this: Look at the top X cards of target players library and replace them in any order.

Lulling Sandman
Uncommon
3U
Creature - Sand Wizard
Dreamwalk 1 (As long as defending player controls 1 or more tapped creatures, this creature is unblockable).
You may choose not to untap CARDNAME during your untap step.
T: Tap target creature. That creature doesn't untap during its controller's untap step as long as CARDNAME remains tapped.
2/2

Black

Awkward Grossity
Common
1B
Creature - Horror
For every tapped creature that blocks or is blocked by this, this gets -1/-1 until end of turn.
3/3

Nightmare Celebrant
Common
B
Creature - Human Cleric
B, Tap a creature you control: Add a mana of any color to your mana pool.
1/1

Maddening Quiet
Common
2B
Spectral Sorcery
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Target player discards two cards. If that player controls no untapped creatures, he or she discards three cards instead.

Choking Dreams
Common
3B
Spectral Sorcery
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Destroy target Spectral land.

Filthy Horror
Common
BB
Creature - Horror
Whenever this is dealt damage, you lose that much life.
3/3

Dreamling Imp
Common
2B
Spectral Creature - Nightmare Imp
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
B, Discard a card: This gets flying until end of turn. If that card was Spectral, this gets +1/+0 until end of turn.
1/2

Dreambane Zombie
Common
3B
Spectral Creature - Zombie
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
If this was put into your dreamrealm from play, return it to the top of your library.
2/2

Dreamdigger
Common
3B
Spectral Creature - Nightmare Zombie
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
When this comes into play, return a creature from your dreamrealm to your graveyard.
1/2

Horrorite
Common
1BB
Creature - Horror Assassin
If this attacks and isn't block, you may sacrifice it. If you do, destroy target Spectral creature.
2/2

Red

Elemental Adapter
Common
3R
Creature - Ogre Wizard
As long as you control an Elemental, CARDNAME gets +2/+0 and has first strike.
2/2

Deadly Sleep
Common
1RR
Enchantment - Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, destroy that permanent.
When enchanted permanent goes into a graveyard from play, enchanted creatures controller attaches this to target permanent.

Dreamscorch
Common
1R
Instant
Counter target non-creature Spectral spell.

One-Two
Common
RR
Instant
Play this only during your upkeep
This deals 2 damage to target creature or player. At the end of your turn, deal another 2 damage to that target.

No Pain
?
1R
Enchantment - Aura
Enchant creature
If enchanted creature would be destroyed by lethal damage, instead remove all damage from it and at end of turn, destroy enchanted creature.

Dream Burn
Common
2R
Sorcery
Unless target player has this deal 6 damage to him or her, that player removes the top six cards in his or her dreamrealm from the game.

Bouncing Fireball
Rare
XXR
Sorcery
CARDNAME deals X damage to target creature. If that creature is destroyed, copy this spell and choose a new target for that copy at random.

Rage Adaptor
Common
1RR
Creature - Human Berzerker
If you control an Elemental, this gets +1/+0 and first strike.
If you control an Ogre, this gets +1/+0 and trample
2/2

Hammerfisted Ogre
Common
2RR
Creature - Ogre
Whenever this blocks or becomes blocked by a creature, tap that creature.
3/3

Hound Elemental
Common
2RR
Creature - Elemental Hound
Haste, First strike
3/1

Brutish Dreamkiller
Common
4R
Creature - Ogre Berzerker
R, Sacrifice this: Destroy target Spectral creature.
3/3

Dream Pain
Common
5R
Sorcery
This deals X damage to target player, where X is the number of cards in that players dreamrealm.

Live to Destroy
Common
2RR
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and attacks each turn if able.
At the end of your turn, if enchanted creature did not destroy a permanent, this deals 3 damage to you.

Sleepbolt
Common
R
Spectral Sorcery
(If a Spectral card would be put into a graveyard from anywhere, put it into it's owner's dreamrealm instead.)
CARDNAME deals 2 damage to target creature. Tap that creature.

Nightmare Rage
Common
1R
Sorcery
Each player sacrifices a tapped permanent.

Volatile Warrior
Uncommon
1R
Creature - Ogre Berzerker
If this becomes the target of a spell or ability, destroy it and deal 1 damage to each creature without flying.
3/3

Nine-tailed Cat
Uncommon
2R
Creature - Cat
When CARDNAME deals combat damage to a player, it deals 1 damage to target creature.
Whenever a creature dealt damage by CARDNAME this turn is put into a graveyard, CARDNAME deals 1 damage to target creature.
2/2

Lightning Leash
Uncommon
1RR
Enchantment - Aura
Enchant creature
Gain control of target creature.
Enchanted creature gets +2/-2.

Rage Inspirer
Common
1RR
Creature - Elemental Berzerker
If CARDNAME attacks, all other creatures you control attack if able.
3/2

Oriflaming Elemental
Rare
3R
Creature - Elemental Lord
Haste
When this attacks, other attacking creatures get +2/+0 until end of turn.
5/2

Green

Dream Bird
Common
1G
Creature - Bird
Flying, Spectral landwalk
1/1

Leaf Shield
Common
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and protection from blue.
If a black or red source would deal more than 2 damage to enchanted creature, sacrifice this. If you do, prevent all damage from that source.

Spectral Cache
Common
2G
Sorcery
Return target card in your dreamrealm to your hand.

Endangered Dreambeast
Common
2GG
Spectral Creature - Spirit Beast
If you control a non-Spectral creature, sacrifice this.
4/5

Rogue Dreambeast
Common
G
Spectral Creature - Spirit Beast
When this comes into play, sacrifice a Spectral land or sacrifice this.
3/3

Dreamvigorate
Common
2GG
Spectral Instant
Gain X life, where X is the number of cards in your dreamrealm.

Spectral Piper
Rare
3G
Spectral Creature - Alseid
Tap: Put a Spectral creature from your Spectral zone into play.
1/1

Artifacts
Stun Gun
Common
1
Artifact - Equipment
Equip: 1
Whenever equipped creature deals combat damage to a creature, tap that creature.

Dream Cage
Rare
4
Artifact
3: Target creature doesn't untap during its controller's next untap step.

Lands

Cairn of Stones
Common
Spectral Land
Comes into play tapped.
Tap: Add W to your mana pool.
1, Remove this from your hand from the game: Return target white creature from your Spectral zone to your hand.

Sacrificial Plains
Common
Land
Comes into play tapped.
Tap: Add W to your mana pool.
Tap, Sacrifice a Spectral permanent: Add GU to your mana pool.

Blinky Plains
Common
Spectral Land
Comes into play tapped.
Tap: Add 1 to your mana pool.
Tap, Return this to owners hand: Add WU to your mana pool.

Discard Plains
Common
Spectral Land
Comes into play tapped.
Tap: Add W to your mana pool.
1, Discard this: Add WW to your mana pool.

Multicolor
Brain Tweak
Rare
2UB
Sorcery
Choose a color.
Target player reveals his or her hand and discards all cards of the chosen color. Then, that player/you draw that many cards.

Mental Block
Rare
WU
Sorcery
Until your next upkeep, players may not draw cards.

Scholarly Insomniac
Rare
1UR
Creature - Human
Tap: Draw a card. This deals 1 damage to you.
During each players upkeep, untap this.
1/1

Dreams to Reality
Rare
WUBRG
Sorcery
Each player puts any number of permanents from his or her graveyard and/or hand into play.

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