White Cards

White represents two different factions in the world of Dreamland. White also has one of the most conflicted relations with the dreamrealm.

First off, half of the refugees are white-aligned. Insert more about the refugees here. They have recently found their ways to the border of the dreamrealm, where they have found the mysterious Nomads living between waking and sleep. The refugees have developed a type of magic referred to as "sleep therapy" where they grant some great bonus to a fellow creature but put that creature into a deep slumber afterwards.

The Nomads are a strange group living in the Borderlands of the dreamrealm. In living there, the Spectral magic of the dreamrealm have seeped into their being, permanently changing them into "something else". Insert more about the Nomads here.

Finally, white's relationship with the dreamrealm is complicated. While the white creatures have found themselves closely aligned with the dreamrealm, the flighty nature of dreams goes against white's "law and order" specialty of magic. As a result, white magic has a tough time dealing with the dreamrealm itself. However, white has a relatively strong connection to dream creatures in the waking world and white creatures themselves are tenuously close to the dreamrealm (that's why they have low Afterglow costs).

Commons

Creatures

1
Refugee Healer
Common
1W
Creature - Human Cleric
W: Prevent the next 1 damage that would be dealt to target creature you control. Tap that creature. It doesn't untap during your next untap step.
1/1

2
Refugee Defender
Common
2W
Creature - Human Soldier
W: Target attacking or blocking creature you control gets +1/+1 until end of turn. Tap that creature. It doesn't untap during your next untap step.
2/2

3
Refugee Protector
Common
3W
Creature - Human Cleric
W: Target creature you control gains protection from black or from red until end of turn. Tap that creature. It doesn't untap during your next untap step.
2/3

4
Afterglow Striker
Common
2W
Creature - Human Soldier
First strike
Afterglow 1W ( 1W, Put this card into your dreamrealm: Put a token into play that's a copy of this creature card. Play this ability only if this card is in your graveyard.)
2/2

5
Afterglow Lifegainer
1W
Creature - Human Cleric
When this comes into play, you gain 2 life.
Afterglow W ( W, Put this card into your dreamrealm: Put a token into play that's a copy of this creature card. Play this ability only if this card is in your graveyard.)
1/2

6
Afterglow Disenchanter
1WW
Creature - Bird
Flying
When this comes into play, destroy target enchantment.
Afterglow 1W ( 1W, Put this card into your dreamrealm: Put a token into play that's a copy of this creature card. Play this ability only if this card is in your graveyard.)
2/2

7
Refugee Sleephealer
Common
2W
Creature - Human Cleric
Whenever you play a Spectral spell, you gain 2 life.
1/4

(back to top)

Spectral Creatures

8
Nomad Protector
Common
4W
Spectral Creature - Nomad Cleric
(If a Spectral card would be put into a graveyard from anywhere, instead put it into its owner's dreamrealm.)
Whenever you play a Spectral spell, this gains protection from Spectral or from the color of your choice until end of turn.
2/4

9
Nomad Trapper
Common
1W
Spectral Creature - Nomad Soldier
(If a Spectral card would be put into a graveyard from anywhere, instead put it into its owner's dreamrealm.)
T: Tap target non-Spectral creature.
1/1

10
Nomad Tracker
Common
WW
Spectral Creature - Nomad Soldier
(If a Spectral card would be put into a graveyard from anywhere, instead put it into its owner's dreamrealm.)
Vigilance
Dreamwalk 2
2/2

11
Nomad Beacon
Common
2W
Spectral Creature - Nomad Cleric
(If a Spectral card would be put into a graveyard from anywhere, instead put it into its owner's dreamrealm.)
Dreamwalk 2
Whenever this deals combat damage to a player, you may untap target creature.
2/2

12
Nomad Shieldmaiden
Common
2W
Spectral Creature - Nomad Soldier
(If a Spectral card would be put into a graveyard from anywhere, instead put it into its owner's dreamrealm.)
Dreamwalk 2
CARDNAME gets +0/+1 for each other Spectral creature you control.
2/1

13
Nomad Archer
Common
2W
Spectral Creature - Nomad Archer
(If a Spectral card would be put into a graveyard from anywhere, instead put it into its owner's dreamrealm.)
First Strike
T: CARDNAME deals 1 damage to target attacking or blocking creature.
2/1

(back to top)

Instants

14
Soothing Charm
Common
W
Instant
Choose one - untap target creature; or Spectral creatures get +0/+2 until end of turn; or the next time target non-Spectral source would deal damage to you this turn, prevent that damage.

15
Wake Up
Common
1W
Instant
Untap target permanent.
Mindpower (When you play this spell, copy it for each other spell or ability on the stack. You may choose new targets for the copies.)

16
Damage Prevention
Common
W
Instant
The next time target creature or spell would deal damage this turn, prevent that damage.
Mindpower (When you play this spell, copy it for each other spell or ability on the stack. You may choose new targets for the copies.)

(back to top)

Spectral Instants

17
Spectral Unstich
Common
W
Spectral Instant
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
Put target enchantment into its owner's dreamrealm.

18
Spectral Lifegain
Common
3W
Spectral Instant
(If a Spectral card would be put into a graveyard from anywhere, put it into its owner's dreamrealm instead.)
You gain 2 life for each Spectral permanent you control.

(back to top)

Enchantments

19
Insomnia
Common
W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack and its activated abilities with T in their costs can't be played.
1W: Attach Insomnia to target creature.

20
Giving Aura
Common
1W
Enchantment - Aura
Enchant creature
When CARDNAME comes into play, you gain 4 life.
As long as enchanted creature is untapped, creatures you control get +0/+1.

(back to top)

Spectral Enchantments

21
Dreampyrial Armor
Common
1WW
Spectral Enchantment - Aura
Enchanted creature gets +X/+X, where X is the number of cards in your dreamrealm.

Uncommons

Creatures

1
Narcomancer
2W
Creature - Human Rebel Wizard
Whenever a creature comes into play, put a dream counter on it.
1W, Tap: Put a dream counter on target creature.
Creatures with dream counters greater than or equal to their converted mana cost may not attack or block.
1/2

2
Blessed Prodigy
Uncommon
2W
Creature - Human Spellshaper
1W, Discard a card, Tap: Creatures you control gain protection from the types on the discarded card until end of turn.
1/3

3
Nomad Martyr
Uncommon
W
Creature - Human Nomad
Sacrifice this: Prevent all damage to target creature.
WW, Tap, Sacrifice this: Counter target spell that targets a Spectral permanent.
1/1

4
Honor
Uncommon
2W
Creature - Incarnation
Vigilance
As long as you control a Plains, if this is in your graveyard, creatures you control have vigilance.
2/2

5
Sleepless Protector
Uncommon
1W
Creature - Human Knight
Vigilance
Whenever CARDNAME attacks, remove a +1/+1 counter from it at end of combat.
Whenever CARDNAME blocks, put a +1/+1 counter on it at end of combat.
2/2

+++Spectral Creatures

6
Dreamland Gatekeeper
Uncommon
2W
Spectral Creature - Spirit
Creatures your opponents play come into play tapped.
2/2

7
Dreamaid Dustman
Uncommon
2W
Spectral Creature - Nomad Rebel
2, Tap: Search your library for a Spectral creature with converted mana cost of 3 or less and put it into play. Shuffle your library afterwards.
1/2

8
Emmisary of Dreams
Uncommon
1WW
Spectral Creature - Nomad Spirit
Dreamwalk 3
Whenever this deals combat damage to a player, gain 1 life for each Spectral permanent in his or her dreamrealm/that player controls
2/2

9
Umbra Crusader
Uncommon
WW
Spectral Creature - Nomad Warrior
Whenever a player plays a Spectral spell, this gets +1/+1 until end of turn.
2/2

Instants

10
Staked
Uncommon
1WW
Instant
Destroy target tapped creature. If that creature is black or red, gain 3 life.

11
Echoing Battlecry
Uncommon
2WW
Instant
Put 2 white 1/1 Nomad tokens into play.
Mindpower

Spectral Instants

10
Into Dreams
Uncommon
W
Spectral Instant
Put target attacking creature into its owners dreamrealm. It's controller gains life equal to its toughness.

Sorceries

Spectral Sorceries

11
Cleansing Dreams
Uncommon
2W
Spectral Sorcery
Put all enchantments into their owners dreamrealms.

Enchantments

5
Super Nap
Uncommon
1WW
Enchantment
Whenever a creature you control becomes tapped, that creature gets +1/+1 until end of turn.

Spectral Enchantments

(back to top)

Rares

Creatures

1
Lullabye Angel
Rare
3WW
Creature - Angel
Flying
When this deals combat damage to a player, creatures that player controls do not untap during their controllers next untap phase.
3/5

2
Dream Healer
Rare
1W
Creature - Human Nomad Cleric
Sacrifice a Spectral permanent: Gain life equal to that permanents converted mana cost.
1/1

3
Refugee Lieutenant
Rare
1WW
Creature - Human Nomad
1W: Target Spectral creature gets +1/+0 until end of turn.
2/2

4
Mournful Refugee
Rare
2WW
Creature - Human Nomad Cleric
Vigilance
Whenever a Spectral creature you control is put into your dreamrealm from play, put a +1/+1 counter on this.
2/2

Spectral Creatures

5
Jaden's Legions
Rare
3WW
Spectral Creature - Human Nomad
Vigilance
Non-Spectral creatures gain defender.
3/4

6
Dreamivore
Rare
1WW
Spectral Creature - Lhurgoyf
Dreamwalk 4
This has power and toughness equal to the number of cards in your dreamrealm.
*/*

7
Jaden the Wanderer
Rare
WW
Spectral Creature - Nomad Rebel
Vigilance
Creatures in your graveyard have Afterglow X, where X is the mana cost of that creature.
2/2

8
Nomad of Grace
Rare
2W
Spectral Creature - Nomad Cleric
Dreamwalk 3
When this deals combat damage to a player, target permanent becomes Spectral until this leaves play.
2/2

Enchantments

9
Spectral Armory
Rare
WW
Enchantment
Spectral creatures get +1/+1.
1W: Choose one - Target creature becomes Spectral until end of turn, or target creature loses Spectral until end of turn.

Spectral Enchantments

10
Dreamleak
Rare
2WW
Spectral Enchantment
When a Spectral card would go into a players dreamrealm, that player puts a white 1/1 Wisp token with flying into play.

Sorceries

11
Dreamclense
Rare
4W
Sorcery
Destroy all non-Spectral creatures.

Spectral Sorceries

12
Dream of Three
Rare
X1W
Spectral Sorcery
Search your library for three Spectral spells with converted mana cost of X or less, reveal them, and put them into your hand. Shuffle your library afterwards.

Instants

13
Hold the Dream
Rare
2W
Instant
Tapped creatures get +5/+5 until end of turn.

Spectral Instants

14
Dreamswitch
Rare
2W
Spectral Instant
Put target creature you own and control into your dreamrealm. Put target creature in your dreamrealm with converted mana cost less than or equal to the first creature into play.

(back to top)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License